RADIOACTIVITY

ZONE

Here you can insert radioactive zones. for each area you will be able to choose, in addition to the position, the range of action and the effect that the area will have on the player once he enters. By effect we mean a timecycle

Integer.EnableRadiationZones = true -- if you want to enable the radiation system
Integer.RadioactiveZones = {
    [1] = {coord = vector3(-336.8, -611.28, 63.244), radius = 800.0, timecycle = "SALTONSEA"},
    [2] = {coord = vector3(999.84, -3124.64, 5.88), radius = 300.0, timecycle = "trevorspliff"},
    [3] = {coord = vector3(3526.44, 3726.72, 36.44), radius = 200.0, timecycle = "WATER_salton"},
    [4] = {coord = vector3(-1114.64, 4921.44, 217.96), radius = 200.0, timecycle = "NG_filmic25"},
}

Below you will find the configuration of the blip that will be seen on the map

Integer.BlipRZones = {
    label = "Radioactive Zone",
    color = 5,
    alpha = 128,
    scale = 1.0,
    sprite = 161,
    shortRange = true      
}

EFFECTS

The Integer.EmojiRadioactive is only a image displayed in hud when you take the medicine and remining time like in photo If you are in Radiation Zone and Integer.ShakeCamIfNotInMask is true, the player will see a screen oscillation to indicate stun and a damage will apply (Integer.DamagePedForRadioactivity) Integer.IncreaseRadioactvityWithoutMask = 1.0 -- Increase radio. level if you are in Radio.zone without mask

Radiatin Level

Integer.IncreaseRadioactvityWithoutMask: Increase radioactivity level if you are in Radiation zones without mask Integer.IncreaseRadioactvityWithMask: Increase the radio level when you are in the Radiation with a mask. You can set it to 0 if you don't want the level to increase while wearing a mask. Integer.DecreaseRadioactivity: Decrease radioactivity level if you are outside the radioactivity zones

MASK

This is the list of masks that will help you prevent the character's radioactive level from increasing.

MEDICINE ITEMS

You can insert here the Item you want to use as medicine for radioactivity. RadioChargeSpeed: is time of recharge ScriptLoop: Manage the cycle .Higher values decrease the rate of radioactive decay. time: the duration in seconds of that medicine propName: the prop you want to use for animations You can set the animation for eaating medicine under

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