This is the list of props that will give you the Temperature *Buff, visible in the hud
Integer.HotObjects= { -- a list of object that increase the temperature if you stay near that object (you can see the buff with timer inside the hud)"prop_beach_fire","prop_hobo_stove_01","gr_prop_gr_hobo_stove_01",}
Integer.TriggerTime and Integer.TriggerTime2 are just functions that are triggered when the stopwatch near the fire symbol reaches a certain number
INTERIOR
Increases the indicated temperature if the player is inside some buildings in GTA.
The Integer.InteriorIconBuff is only a image displayed in hud when you are inside in *Buff
WEATHER CONFIG
These 2 values refer to the damage that the temperature can cause in the case of exposure to extreme temperatures. The functions are Opensource and editable in the public files public/client.lua
These are the various temperatures associated with atmospheric conditions. The script will constantly change the temperature, always referring to the current weather conditions or buff activation.
CLOTHING
The EnableClothesBonus function is very simple: if a player wears one of the clothes listed in the table here, a certain bonus will be assigned.
You will be able to see if you have the clothes bonus active in the hud as in the photo
Integer.TriggerTime = 120 -- seconds | when pass 120 near a fire the script trigger a funcion in public/client.lua NearFireTrigger()
Integer.TriggerTime2 = 360 -- seconds | when pass 360 near a fire the script trigger a funcion in public/client.lua NearFireTrigger2()
Integer.WeatherTemperature = { -- a list of temperature for each weather
["EXTRASUNNY"] = 27,
["CLEARING"] = 22,
["CLEAR"] = 24,
["NEUTRAL"] = 20,
["SMOG"] = 13,
["FOGGY"] = 12,
["CLOUDS"] = 12,
["BLIZZARD"] = 7,
["HALLOWEEN"] = 7,
["RAIN"] = 11,
["THUNDER"] = 11,
["OVERCAST"] = 10,
["SNOWLIGHT"] = 7,
["SNOW"] = 7,
["XMAS"] = 4
}
Integer.BonusTorso = 5 -- the bonus the torso give
Integer.BonusHat = 1 -- the bonus the Hat give
Integer.BonusPants = 2 -- the bonus the Pants give
Integer.BonusShoes = 1 -- the bonus the Shoes give
Integer.BonusScarf = 1 -- the bonus the Scarf give
Integer.ClothesBonus = { -- insert here the number of clothes you want to use for bonus
["male"] = {
["torso"] = {17,34,58,65,71,73,77,78,97,112,124,135,140,155,168,169,172,183,185,188,189,192,193,199,281,306,307,352,354,402,204,205,211,212,218,219,220,221,280,304,305,332,371,401,222,225,233,240,241,245,249,250,270,301,302,331,374,385,252,254,259,263,264,266,267,268,269,297,298,329,375,386,38,64,496,497,498,499,500,501,502,505,506,507},
["hat"] = {3,5,6,9,40,43,44,60,84,89,98,100,112,121,176,196,197,198,199,200,201,202,203,204,205,206,208,209},
["pants"] = {4,31,34,37,47,49,52,59,79,86,87,97,98,102,121,133,142,147,148,149,150,151,153,153,181},
["shoes"] = {12,14,23,24,25,27,50,51,52,53,54,60,62,63,65,70,71,72,73,79,80,81,82,84,85,86,97,103,109,110,111,112,113},
["scarf"] = {31,34,35,175}
},
["female"] = {
["torso"] = {3,10,41,42,43,50,54,55,59,63,67,69,70,72,78,80,81,102,104,106,109,110,122,123,135,138,150,158,161,164,165,172,176,186,190,201,239,242,248,251,252,256,259,262,266,271,278,288,289,302,316,347,353,379,387,397,399,416,418,421,424,443,470,471,528,529},
["hat"] = {6,15,30,83,112,120,175},
["pants"] = {4,11,27,29,30,33,36,42,43,44,47,48,54,61,73,74,75,76,77,87,90,91,94,102,106,109,112,127,131,134,135,136,155,157,163,184},
["shoes"] = {1,2,3,4,7,9,10,21,22,24,25,26,31,33,40,49,50,73,79,80,98,100,103,114,118,119,120,132},
["scarf"] = {15,17,18,83,122,135}
}
}